Looking back


Written 16th March:
After making and releasing Rejected so quickly I wanted to see if I could come up with some new ideas. To think of new rulesets and mechanics to play with. For Things Are Different Now I wanted to play around with shooting across the screen, but it didn't feel right to collect the pieces like this. So I thought about closing parts of the environment off. This led me to view the game in a new light. When I played through it, I felt like things were being steered into a direction, as though possibilities were being presented one minute then as I progressed they were shut off. This is what led to the narrative between levels.

Written 12th April:

Having just played through the game again I can say there isn't much I would change about this. My scripting isn't great, but I designed the levels so that didn't become a problem. The game is very easy, but it wasn't supposed to be a challenge, I took this to a bit of an extreme with A Lonely Ship where the player follows a set path to unlock the story.


I'm glad I introduced the personal (I hope somewhat relatable) segments between levels. I want to explore narratives in my games, but my lack of experience in making games led me to try and explore these ideas in puzzlescript.

Files

Things Are Different Now.html Play in browser
Feb 13, 2023

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